Adrian Fahrenheit Tepes, aka Alucard, is the most intriguing CastleVania character the gamer has ever taken control of (and he's way badder than he was in CastleVania3). It plays as a fantastic exploration game in the same vein as Super Metroid, which was a step away from previous CastleVania straight-action-side-scroller formula it had used since the original NES game. You -play- CastleVania, and all the game elements are as rock-solid as they come. Symphony of the Night's success comes from the fact that it acknowledges it is a game to be played, not a movie to be watched or a novel to be read. My only -real- complaint against SotN is its difficulty setting it's too easy to beat. In the end, that's made me like SotN all the more now then I did in 1997 when it first debuted. I will admit, the plot is a lame excuse to bring back Dracula for yet another round of CastleVania (if you can consider it having a plot at all), and the voice-acted dialogue screams cheesy b-film. CastleVania: SotN is not without its faults. With growing emphasis and interest in RPGs and the entire evolution of the gaming industry as is, I think I've grown to like this simple little game even more. Even after six years, I went back and replayed SotN to gladly find not an ounce of its charms has been lost with time.
0 Comments
Leave a Reply. |